Dialogue, music, and effects generated with every shot, at a credit cost that lets you try the scene more than once.
Start creatingByteDance's native-audio model, priced to work with.
Dialogue, music, and effects arrive with the video. Nothing to sync afterward.
Hypernatural chains shots into complete scenes, not one isolated clip.
Hypernatural seeds each shot with your character's portrait, so it is the same person every time.
A lower cost per second than Seedance 2.5, so a retake isn't a decision.
Wind, footsteps, and score land with the picture, so the cliff-edge moment plays without a single audio edit.
The pack keeps its label and its weight while it drifts, cheaply enough to try the angle three ways.
A person, a product, and a line delivered to camera, generated together in one pass.
Sound-on video you expect to iterate on. It generates dialogue, music, and effects alongside the visuals, and costs less per second than Seedance 2.5, so trying a scene several ways stays affordable.
Both are ByteDance models that generate native audio alongside the video. 2.5 is the higher-end tier. 2.0 costs less per second, which makes it the better pick for drafting, variations, and longer projects. You can switch between them at any point.
As long as your story needs. Hypernatural generates each Seedance shot at up to 8 seconds, then chains those shots into one continuous video, so you are never limited to a single clip.
Yes. Create the character once in Hypernatural's library, then write its @handle in the shots where it appears — the @ is what attaches the portrait, so a bare name will not do it. Hypernatural composites that portrait into each shot's first frame and Seedance animates from it, so they come back as themselves. What they wear follows the shot.
No. A plain description of your scene or story is enough. Add dialogue, pacing, and camera direction as you go.
No. Shots, timing, captions, and tone are all adjustable in the editor. No external video or audio software required.
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